SKU: 67928626999

Metall-Spind 8-türig

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Metall-Spind 8-türigBeschreibung Metall Spind 8 trig Metallspinde sind aufgrund ihrer Ausfhrung und hohen Qualitt besonders gut fr Umkleiderume verschiedener Einrichtungen geeignet, wie Firmen, Schulen, Sporteinrichtungen und Krankenhuser. Die geschweisste Rahmenkonstruktion aus Stahlblech mit einer Strke von 0,8 bis 1 mm garantiert Festigkeit und minimiert den Montageaufwand. Der 8 trige Metall Spind bietet effiziente Raumnutzung und eignet sich ideal fr Rume, in denen

Beschreibung Metall-Spind 8-türig

Metallspinde sind aufgrund ihrer Ausführung und hohen Qualität besonders gut für Umkleideräume verschiedener Einrichtungen geeignet, wie Firmen, Schulen, Sporteinrichtungen und Krankenhäuser.

Die geschweisste Rahmenkonstruktion aus Stahlblech mit einer Stärke von 0,8 bis 1 mm garantiert Festigkeit und minimiert den Montageaufwand. Der 8-türige Metall-Spind bietet effiziente Raumnutzung und eignet sich ideal für Räume, in denen viele Personen ihre Kleidung und persönlichen Gegenstände sicher aufbewahren müssen.

Der Metall-Spind mit 8 Türen zeichnet sich durch seine Langlebigkeit und Robustheit aus. Die grosszügige Anzahl von Abteilen ermöglicht die gleichzeitige Nutzung durch mehrere Personen und trägt zur Organisation und Ordnung in Umkleideräumen bei. Investieren Sie in eine praktische und langfristige Lösung für Ihre Einrichtung.

Höhe x Breite x Tiefe (mm) 1970 x 600 x 500
Anzahl der Abteile 8
Ausstattung -

Verfügbare Standardfarben / Dekore:

Metall blau RAL 5005
Metall grau RAL 7035
Metall schwarz RAL 9005
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Zusätzliche Informationen zum Produkt Metall-Spind 8-türig

Lieferant: Tritón Pardubice, spol. s r. o.

Mengenrabatt ab 3 Stück: 5%

Lieferkosten: kostenlos

Mindestbestellmenge im Onlineshop: 1 Stück

Lieferzeit Lagerartikel: ca. 2-5 Werktage

Lieferzeit für nicht Lagerartikel: ca. 6-12 Wochen

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SKU: 67928626999

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4.2 ★★★★★
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Oilyraincloud
Carnegie, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Waukegan, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Port Orchard, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Whiting, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Alexandria, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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