SKU: 88665206931

placa frigorifico fagor as0018400

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Description

placa frigorifico fagor as0018400Die elektronische Platine AS0018400 ist ein spezifisches Steuerungsmodul fr Fagor Khlschrnke, das fr die Steuerung des Gefrierschranks zustndig ist. Sie regelt Parameter wie die Temperatur, das Ein und Ausschalten des Kompressors sowie die Aktivierung des Lfters und gewhrleistet so die korrekte Klteerhaltung im Gefrierfach. Welches Problem behebt dieses Ersatzteil? Der Gefrierschrank khlt nicht oder hlt eine unangemessene Temperatur. Der Kompressor

Die elektronische Platine AS0018400 ist ein spezifisches Steuerungsmodul für Fagor-Kühlschränke, das für die Steuerung des Gefrierschranks zuständig ist. Sie regelt Parameter wie die Temperatur, das Ein- und Ausschalten des Kompressors sowie die Aktivierung des Lüfters und gewährleistet so die korrekte Kälteerhaltung im Gefrierfach.

Welches Problem behebt dieses Ersatzteil?

  • Der Gefrierschrank kühlt nicht oder hält eine unangemessene Temperatur.
  • Der Kompressor schaltet sich nicht ein oder arbeitet intermittierend.
  • Fehler bei der Steuerung der automatischen Abtauzyklen.
Modelle:

Kompatibel mit verschiedenen Modellen von Fagor- und Brandt-Kühlschränken, die das elektronische Modul AS0018400 zur Steuerung des Gefrierschranks verwenden.

  • Fagor ZFK1745, ZFK1747, ZFK1749
  • Brandt BFK1745, BFK1750
  • Fagor FSF-1400, FSF-1401
Eigenschaften:
  • Teileart: elektronische Platine / Steuerungsmodul Gefrierschrank
  • Kompatible Marke: Fagor, Brandt
  • Code/s: AS0018400 (Fagor), kompatibel mit C.O. AS0018400 (Brandt)
  • Ungefähre Maße: Höhe 5 cm, Breite 8 cm, Tiefe 30 cm
  • Elektrischer Anschluss über spezifischen Stecker für Fagor-Kühlschränke
Empfehlung:

Überprüfen Sie vor dem Kauf stets die Kompatibilität, indem Sie den Code AS0018400 auf Ihrer Originalplatine oder die vollständige Modellnummer des Kühlschranks kontrollieren, um sicherzustellen, dass es sich um das passende Ersatzteil handelt.

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SKU: 88665206931

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4.7 ★★★★★
Based on 1794 reviews
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Oilyraincloud
Draper, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Battle Creek, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Louisville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Alexandria, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Birmingham, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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