SKU: 19694675735

Perfection Floor Tile Bordeaux Wood Collection Bordeaux Maple/Satin 20-in x 20-in Water Resistant Interlocking Luxury Flooring (16.7-sq ft)

Sale price$74.07 Regular price$82.30
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Description

Perfection Floor Tile Bordeaux Wood Collection Bordeaux Maple/Satin 20-in x 20-in Water Resistant Interlocking Luxury Flooring (16.7-sq ft)Bordeaux Maple Satin Interlocking Luxury Vinyl Tile, 20x20 in Premium interlocking LVT from Perfection Floor Tiles Bordeaux Wood Collection delivers a classic parquet wood look with a satin finish. These 20 in x 20 in, 5mm thick tiles are water resistant, durable, and easy to install for residential or light commercial spaces. Key Features: Hidden Interlocking System: Loose lay tiles with easy fit tabs for fast, glue free installation Durable

Bordeaux Maple/Satin Interlocking Luxury Vinyl Tile, 20x20-in

Premium interlocking LVT from Perfection Floor Tile’s Bordeaux Wood Collection delivers a classic parquet wood look with a satin finish. These 20-in x 20-in, 5‑mm thick tiles are water resistant, durable, and easy to install for residential or light commercial spaces.


Key Features:

  • Hidden Interlocking System: Loose-lay tiles with easy-fit tabs for fast, glue-free installation
  • Durable Construction: 5‑mm thick LVT with urethane wear layer resists scratches, stains, and scuffs
  • Water and Mold Resistant: Suitable for kitchens, bathrooms, basements, and other indoor areas
  • Comfort Underfoot: Anti-fatigue, skid-resistant surface with medium gloss satin finish
  • Flexible Layouts: Straight-line joints enable checkerboard and pattern designs; sold as 6-piece, 16.7-sq ft cartons

Specifications Table:

Specification Details
Series Name Bordeaux Wood Collection
Manufacturer Color/Finish Bordeaux Maple/Satin
Color/Finish Family Brown
Color Shade Medium
Pattern Wood look (parquet)
Tile Size 20-in x 20-in
Actual Length (Inches) 20
Actual Width (Inches) 20
Actual Thickness (Millimeters) 5
Thickness Measurement 5-mm
Wear Layer Thickness (Mils) 0.05
Square Footage Per Carton 16.7 sq ft
Square Footage Per Piece 2.7 sq ft
Pieces per Carton 6
Construction Type LVT
Installation Type Interlocking (floating)
Floating Yes
Groutable No
Edge Type Straight edge
Protective Wear Layer Urethane
Gloss Level Medium (Satin)
Textured Yes
Self-Adhesive No
Underlayment Included No
Use Location Indoor
Commercial/Residential Commercial/Residential
For Use in Bathrooms Yes
For Use in Kitchens Yes
For Use Over Concrete Yes
For Use Over Tile Yes
For Use Over Vinyl Yes
For Use Over Wood Yes
Water Resistant Yes
Scratch Resistant Yes
Stain Resistant Yes
Skid Resistant Yes
Phthalate Free Yes
Backing Dry Back
Style Traditional
Sub Floor Surface Clean, hard surface
Wear Layer Durability Light traffic (0–11.99 mil)
Warranty Limited lifetime residential / 10-year commercial
Corresponding Moulding Item Number 3674489
Sample Available Yes
UNSPSC 30161700
CA Residents: Prop 65 Warning(s) No

Frequently Asked Questions (FAQ):

Q: How many tiles come in a carton and how much area will it cover?
A: Each carton includes 6 tiles and covers approximately 16.7 square feet.


Q: Do I need adhesive to install these tiles?
A: No—these are hidden interlocking, floating tiles designed for glue-free installation on clean, hard surfaces.


Q: Where can I install this flooring?
A: Indoor use on clean, hard subfloors including concrete, wood, existing vinyl, and tile; suitable for kitchens, bathrooms, basements, and more.


Q: What is the thickness and wear layer?
A: Tiles are 5 mm thick with a urethane protective wear layer rated at 0.05 mil.


Q: What warranty is included?
A: Limited lifetime residential and 10‑year commercial warranty.


Parquet Poetry in a Satin Sheen

This Bordeaux Maple tile infuses a room with tailored elegance, its parquet motif sketching a refined geometry across the floor. The satin finish catches light softly, warming spaces from entryways to sitting rooms. Pair it with cream upholstery and matte black accents for a chic, modern-traditional dialogue. A quietly lavish foundation, it anchors everyday luxury with ease.


Revitalize your space with easy-install Bordeaux Maple interlocking tiles—order a carton today and enjoy instant, lasting style.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 19694675735

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4.4 ★★★★★
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robert thompson
Grantham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
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Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
New York, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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