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【3%OFF:夏先取りキャンペーン】送料無料 入園入学シリーズ 巾着3点セット(体操服袋・お弁当袋・コップ袋)ユニコーンファンタジー3 1. () 2. 3. () 3 3 COLORFUL CANDY QUALITY COLORFUL CANDY QUALITY cm 392668 2019. 512 17126 100%
単品合計より割引価格で販売中!
1.巾着 大/体操服袋(一枚布仕立て)
体操服やお着替えが入る大きめサイズ。衣類を楽に出し入れできるゆったりサイズ。
子どもが結びやすい細めのひもを厳選しました。お着替えや準備が好きになり、自立を促します。
2.巾着 中/マチありお弁当袋
ランチボックスとカトラリーケースも入るお弁当袋。箸やフォークケースもらくらく収納でき、出し入れしやすいサイズです。
3.巾着 小/コップ袋(一枚布仕立て)
持ち手付きのコップもすっぽり入る大きさです。
■商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
体操服やお着替えが入る大きめサイズ。衣類を楽に出し入れできるゆったりサイズ。
子どもが結びやすい細めのひもを厳選しました。お着替えや準備が好きになり、自立を促します。
2.巾着 中/マチありお弁当袋
ランチボックスとカトラリーケースも入るお弁当袋。箸やフォークケースもらくらく収納でき、出し入れしやすいサイズです。
3.巾着 小/コップ袋(一枚布仕立て)
持ち手付きのコップもすっぽり入る大きさです。
■商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
毎日の持ち物がスッキリ!当店人気の巾着3点セット
入園・入学準備やプレゼントにもおすすめの巾着3点セット(体操服袋・お弁当袋・コップ袋)が登場!全て同じ柄で揃えられて、お子さまにも使いやすいデザインです。
キレイなまま長期にわたって使える品質と、安全性。COLORFUL CANDY QUALITY
国際的なテスト機関で堅牢性・安全性確認済みの素材のみを使用。仕入れから製造・販売まで、リスクを入り込ませない一貫体制。キレイなまま長期にわたって使える品質と、安全性。それがCOLORFUL CANDY QUALITY。
入園・入学準備やプレゼントにもおすすめの巾着3点セット(体操服袋・お弁当袋・コップ袋)が登場!全て同じ柄で揃えられて、お子さまにも使いやすいデザインです。
キレイなまま長期にわたって使える品質と、安全性。COLORFUL CANDY QUALITY
国際的なテスト機関で堅牢性・安全性確認済みの素材のみを使用。仕入れから製造・販売まで、リスクを入り込ませない一貫体制。キレイなまま長期にわたって使える品質と、安全性。それがCOLORFUL CANDY QUALITY。
サイズ(単位:cm)
巾着 大/体操服袋
タテ:約39/ヨコ:約26/マチ:約6/持ち手高さ:約8
巾着 中/マチありお弁当袋
タテ:約20/ヨコ:約19.5/マチ:約12
巾着 小/コップ袋
タテ:約17/ヨコ:約12/マチ:約6
※商品によってサイズに多少の誤差がございます。予めご了承ください。
素材:綿100%
巾着 大/体操服袋
タテ:約39/ヨコ:約26/マチ:約6/持ち手高さ:約8
巾着 中/マチありお弁当袋
タテ:約20/ヨコ:約19.5/マチ:約12
巾着 小/コップ袋
タテ:約17/ヨコ:約12/マチ:約6
※商品によってサイズに多少の誤差がございます。予めご了承ください。
素材:綿100%
●洗濯について
洗濯により若干の色落ち、濡れた状態での接触により色移りすることがございます。洗濯の際は、他のものとまとめて洗うのはお避け下さい。
●柄の出方について
柄の出方は、生地の裁断により、一点一点異なります。あらかじめご了承ください。
●商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
また、お揃い生地商品が完売の際はご了承ください。
その他のご注意点はこちら
洗濯により若干の色落ち、濡れた状態での接触により色移りすることがございます。洗濯の際は、他のものとまとめて洗うのはお避け下さい。
●柄の出方について
柄の出方は、生地の裁断により、一点一点異なります。あらかじめご了承ください。
●商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
また、お揃い生地商品が完売の際はご了承ください。
その他のご注意点はこちら
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4.6 ★★★★★
Based on 1593 reviews
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Product Reviews
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers.
Out of a ~1150 page book:
The longest chapter is ~150 pages, on Parallelism and Concurrent Programming.
Rendering Engine is ~100 pages
Collision and Rigid Body Dynamics is ~100 pages
3D Math for Games is ~50 pages
I had hoped for treatments on quaternion camera and for entity component system, but alas, no.
What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop.
The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics.
My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time.
You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023