SKU: 79450461885

Coffee & Tea Sleeve

Sale price$22.50 Regular price$25.00
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Description

Coffee & Tea SleeveAttractive Full Grain Leather Keeps your Drink Warm On the Go Malleable Sleeve Folds Easily In Your Pocket Stylish Accessory & Reduces Paper Waste Excellent Gift for Coffee and Tea Lovers SPECIFICATIONS Dimensions Height: 2. 4 inches Top Circumference: 10 inches Bottom Circumference: 9 inches (Elastic) Length Range: Up to 2 inches Materials Full Grain Leather USE & CARE Over time and with use, the leather will assume a unique patina. If desired,

  • Attractive Full Grain Leather Keeps your Drink Warm On the Go
  • Malleable Sleeve Folds Easily In Your Pocket
  • Stylish Accessory & Reduces Paper Waste 
  • Excellent Gift for Coffee and Tea Lovers

SPECIFICATIONS

Dimensions

Height: 2.4 inches

Top Circumference: 10 inches

Bottom Circumference: 9 inches

(Elastic) Length Range: Up to 2 inches

Materials

Full Grain Leather

USE & CARE

Over time and with use, the leather will assume a unique patina. If desired, condition with mineral oil or beeswax leather conditioner.

PRODUCTION & DESIGN

Do your bit to save the environment, and in style with this full grain leather Coffee and Tea Sleeve! This rustic piece will allow you to drink your favorite hot beverage on the go and look sophisticated and unique, too. It keeps your drink warm and it's easy to fold up and put away when you're finished.

Saving the environment is high on our list of priorities, and with this Coffee and Tea Sleeve, you can do your bit. In 2011, nearly 3 billion coffee cup sleeves were produced just in the United States, the waste caused is unimaginable. With this fine leather sleeve you can help the cause each time you need your caffeine hit.

The flesh side of the soft leather is first stained with natural drab tone and finished with our proprietary beeswax conditioner. Our unique treatment not only helps the leather to retain its shape without the aid synthetic stabilizers, it also eliminates the need for a lining (often the first to tear) offering a natural and durable look.

The leather we use, originating from our well established supplier Compiel, is nothing but Full Grain Leather, and if you don't know what that is, then make sure you're sitting comfortably. There are 4 types of leather, and they differ in quality. You have Full Grain Leather, Top Grain Leather, Genuine Leather and Bonded Leather.

We'll start with Bonded Leather. It's more of an insult to call Bonded Leather a leather. It's basically lots of different parts of leather glued and pressed together to make one piece. It's cheap, not at all durable and it will fall apart within weeks. In short, it's no good and we are completely against it.

Genuine Leather is in third place in the running, and is the layer of the hide that remains after the top is taken off for the better quality leathers. This surface can often be given a makeover with a finish, sometimes a spray paint that can give it the look of a better quality. Not something that happens in our house. Don't settle for this, you can do better.

Top Grain Leather is the second highest grade that you'll find. A leather taken from the top layer of the hide that is treated, sanded and refined. It's a good quality leather, but not good enough for Hide and Drink. You can still do better, though, go one more step higher.

Full Grain Leather is the best you can get when it comes to leather, there's no competition here, and Hide and Drink is its biggest fan. Full Grain Leather comes from the top layer of the hide, and has all of the grain, hence its name. It's the best leather than you can buy, and the only leather that we use. You can stop looking now, you've found the cream of the crop.

The tanning process is something that we take pride in. Our rustic leather is created through removing the hair, extracting the moisture, taking out the oils and, of course, the natural preservatives. The leather is placed in a large container filled with new oils, coloring and preservatives, and there it takes on its new color and thus its new personality. The finishing process consists of pressing the leather with heated plates, hung up to dry and sprayed and finished with a sealer. Finally it is pressed once more and then ready for its transformation, in which it is carefully handcrafted by the diligent locals of Pastores, Guatemala, where our workshop is located.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 79450461885

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4.7 ★★★★★
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robert thompson
Dallas, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Natrona Heights, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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