SKU: 90184724070

Wicked Aqua Water-Based Lubricant 4 oz.

Sale price$17.54 Regular price$19.49
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Description

Wicked Aqua Water-Based Lubricant 4 oz.Enjoy sex and solo play even more with the Wicked Aqua Fragrance Free Water Based Lubricant! Free of parabens, fragrances, and glycerin, this non irritating and hypoallergenic water based lubricant is fantastic for those with sensitive skin and can be used for multiple purposes, from masturbation to intercourse. Compatible with all sex toys and condoms, this versatile lube is a must have if you want a gentle, velvety smooth sex essential to add to

Enjoy sex and solo play even more with the Wicked Aqua Fragrance-Free Water-Based Lubricant!

Free of parabens, fragrances, and glycerin, this non-irritating and hypoallergenic water-based lubricant is fantastic for those with sensitive skin and can be used for multiple purposes, from masturbation to intercourse. Compatible with all sex toys and condoms, this versatile lube is a must-have if you want a gentle, velvety smooth sex essential to add to your personal pleasure collection.

With a blend of skin-moisturizing ingredients such as aloe and olive extracts and rich in vitamin E, the Wicked Aqua Lube will keep your skin nourished and soft for maximum comfort and pleasure – no chafing or dryness! This long-lasting water-based lube ensures that you have more than enough moisture for extra cushion to enjoy your pleasure pursuits. Heighten sexual sensations with the Wicked Aqua Lube!

The Wicked Sensual Care Collection is a completely vegan, cruelty-free, and PETA-certified line of personal lubricants and other sex essentials and enhancers developed exclusively for the company by skincare industry veteran Carrie Smith.

Key Benefits:

  • Premium hypoallergenic water-based lubricant - contains no fragrances, parabens or glycerin
  • Non-sticky, non-greasy formula that has a velvety smooth texture - glides on your skin effortlessly
  • Intensifies pleasure and provides lasting comfort
  • Washes off easily and long-lasting lubricant for fewer reapplications and more fun
  • Compatible with all sex toys and condoms - latex-friendly

Grab a new sex toy from our extensive collection to test out the Wicked

Real Specs:

  • Size: 4 ounces
  • Made in USA
  • Compatible with all sex toys and condoms
  • Ingredients: Water, Propylene Glycol, Glycerin, Tocopheryl Acetate, Aloe Barbadensis Leaf Juice, Olea Europaea Olive Leaf Extract, Cellulose Gum, Hydroxyethylcellulose, Tetrasodium EDTA, Citric Acid, Sodium Benzoate, Potassium Sorbate
  • To Use: Apply to area where lubrication is desired. Cleans away easily with water..
  • Cautions: If irritation or discomfort occurs, discontinue use and consult a physician. This product is not intended for use as a contraceptive. Avoid contact with eyes. Keep out of reach of children.
Shipping Notes
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SKU: 90184724070

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4.9 ★★★★★
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robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
West Palm Beach, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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