SKU: 17277570159

Roll for the Galaxy - Rivalry

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Description

Roll for the Galaxy - RivalryRoll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box. First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with

Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you'll need to read about the new dice.)

Rivalry also contains two optional game modules — the Deal Game and the Orb Game — which can be played separately or combined. These modules can also be combined with the goals in Ambition, although the publisher suggests not combining them all at once for new players!

• The Deal Game has a new deal phase in which players assign $ dice to a new deal board in order to swap assets they don't want for those they do — and pretty much everything is fair game in terms of possible trades. Not using all your credit track? Why not trade in the top part of it to get a useful die? Or, if you're running a large economy and need a credit track that goes to 11 (or even 16), why not trade away a couple of white dice to get a larger track?

Have a bunch of extra tiles clogging up your construction zones from previous Explores? Why not trade them in for new dice? Or, a chance to draw from the bag until you find a 6 cost development? Or a pair of VP chips? Or a talent counter? Or some credits? Or, another Leader die? Or, a chance to draw a world of a desired color from the bag? Or, to turn some Citizenry dice directly into Developers or Settlers? Or...

Seven deal dice are rolled each turn before players assign their workers to determine what asset types can be potentially gained or traded in that round. After you swap assets, your deal will start to mature over several rounds. If you (or someone else) calls "Deal" again before your deal expires, then you might want to send another dealer in to reverse your trade, trading back for what you originally spent and making some credits and talent counters along the way. Of course, while your deal is maturing, some other player might swoop in and reverse it before you wanted to, taking their cut and converting your attempted temporary loan into a permanent exchange. These things happen...

• The Orb Game gives one yellow "Alien Orb" die to each player, and the faces of these dice can be popped out and upgraded to various "lines" of faces that allow you to customize what you can do in the game. (Think of the lines as being akin to a tech tree.)

You can assign dice to become researchers in the Research phase, and for each assigned researcher, when someone calls Research, you get two "dots" of upgrades to your dice. The first dot gets you a 1-dot face in any line; extra dots get you better faces in that line. (If you want to switch lines for a given face after entering a line, pay 1 dot more.) These upgraded dice affect your play. For example, if you roll the 2-dot beige -1 develop face, you receive a -1 die discount on all developments you build that turn.

Orb dice are rolled in front of player screens at the start of a round. If, for example, you roll a face that grants virtual workers, then everyone knows that you will benefit if Explore occurs and can plan accordingly as they assign their dice and decide which phase to call.

To allow improved Orb dice more opportunities to affect play, the Orb game ends at 15+ tiles or when the initial VP chip pool is exhausted, which is increased to 15 VPs per player. At game end, each 2-dot and 4-dot face on your Orb die is worth 1 and 2 VPs, respectively.

• Replacement player screens including a summary of the optional games (in different colored type faces) and all three added dice types are also included.

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SKU: 17277570159

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4.8 ★★★★★
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Lindsey Adams
West Palm Beach, US
★★★★★ 5
Sturdy
Color: No Stuffing Blue Eel
It’s has held up pretty good for my aggressive chewer dog. She typically tore these types of toys apart immediately. One of the ears she pulled off right away but the toy itself has stayed intakes (so far). It keeps her occupied long enough and she drags it everywhere with her.
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Reviewed in the United States on April 16, 2026
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Verified Purchase
Gail T. Clark
Whiting, US
★★★★★ 4
size is small
Color: No Stuffing Blue Eel
Smaller than I anticipated but my dog enjoys it. After 3 days it is already getting ripped a little bit where the treats get hidden so not sure how long it will last. My dog is about 40 lbs.
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Reviewed in the United States on January 15, 2026
J
Verified Purchase
Jane in AZ
Bozeman, US
★★★★★ 5
A winning toy!
Color: No Stuffing Blue Eel, Color: No Stuffing Blue Eel
This is the best dog toy ever! I have a Cockapoo that is 8 years old but thinks she is 2. She chews up everything so I've gone thru a lot of dog toys. This toy has lasted 6 months - truly record breaking for her. It's become all raggy so time to get a new one. Thank you Nocciola for inventing a quality fun toy that lasts. Photo shows toy after 6 mo. of playing tug of war!
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Reviewed in the United States on May 17, 2026
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Verified Purchase
JJ
Houston, US
★★★★★ 5
Winner of the aggressive chew competition
Color: No Stuffing Blue Eel
I bought several toys for an insane Jack Russell and this is the unlikely winner. It is a softer toy, but it is stitched together nicely and there are various components that distract the dog and keep him busy. First, it can be rolled up and stuck with small but strong Velcro patches, so it’s not just a sitting duck, the dog has to figure out how to unroll it which is fun. Next there are five little pockets on one side that you can put treats inside, which draw attention to the toy and give him another task. He did partially rip some of the flaps on the pockets in his zeal to get the treats. Then there is the squeaker, which he dispatched of in like 4 seconds (somehow without ripping the fabric(?)), then there are all sorts of crinkles and textures on both sides. All of this and the good stitching make it a toy he wants to play with but that he doesn’t annihilate in one day. The hard plastic toys are also good but I feel like I need to watch him carefully for fear that a sharp chunk will come off. The medium chew toys are cool but he’s just not into them. So this wins!
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Reviewed in the United States on July 12, 2025
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Collette
Draper, US
★★★★★ 5
My dogs favorite toy!
Color: Blue & Yellow Eel Bundle
This is my Jack Chi and Yorkies favorite toys (it helps when they get 5 mini milk bones). It is a tough toy, but not impervious to a Jack Chi determination to remove all squeekiees! Squeekie or not, it's still their favorite toy for tug-a-war.
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Reviewed in the United States on April 7, 2026

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