SKU: 77142870593

Next War: Taiwan 2nd Edition

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Description

Next War: Taiwan 2nd EditionOver sixty years later, and the divisions still run deeper than the straits which separate the Republic of China from the People's Republic of China. Once again, a historically, ethnically, and culturally homogeneous people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all. Next War: Taiwan, the next volume in GMT's series of Next War

Over sixty years later, and the divisions still run deeper than the straits which separate the Republic of China from the People's Republic of China. Once again, a historically, ethnically, and culturally homogeneous people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all.

Next War: Taiwan, the next volume in GMT's series of Next War games and the follow-on to Next War: Korea, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that its time to end the rhetoric and posturing and bring the breakaway republic back into the Socialist Harmonious Society.

Due to the nature of the "terrain" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining Next War: Taiwan with Next War: Korea to simulate an expanded conflict.

Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."

Ownership of any other Next War series game is NOT required to play Next War: Taiwan.

Combat Units

Ground units in Next War: Taiwan represent primarily brigades, regiments, and battalions of the armies of the two Chinas and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.

Air units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.

Naval units and capabilities are abstracted somewhat in the Next War series. A "Sea Control" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side. Changes to the naval system include:

Naval Display Play Aid to allow for movement, air ranges, etc. in the seas surrounding Taiwan

a Submarine Threat Level and ASW Level matrix for the PRC and Allies respectively to represent the subsurface conflict

naval mine warfare allowing either side to attempt to deny usage of Beaches for Amphibious Assaults or Ports and Beachheads for Sea Transport

anti-Naval Strikes (including Cruise Missiles) allowing each side to force enemy Naval units to withdraw or risk losses

The Game Map

The game's map presents the island of modern-day Taiwan at a scale of roughly 7.5 miles per hex. The map covers the entire island and includes several holding boxes and tracking displays.

The Game System

The game system is almost identical to the one in Next War: Korea, although we have added a few things here and there.

A game turn is generally composed of:

  • Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
  • Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
  • Special Operations Phases in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines.
  • Strike Phases in the Advanced Game allowing players to launch air strikes, cruise missiles, and artillery and SSM strikes.
  • One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns
  • Arrival of Reinforcements and Replacements
  • Victory Determination
  • Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.

Scenarios

There are several Standard Game scenarios. The first three are small and cover the first weeks of the war by dividing the island into roughly three equal sections. These focus on the initial assaults by the PRC to establish beachheads and take Ports and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the "big game." Players can also play the entire Campaign Game which uses the entire map and all of the Standard Game rules.

The Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of "At Start" war scenarios based on varying levels of readiness.

There is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Chinese players in the region.

In addition, there is a full set of rules covering how to play a combined Next War: Taiwan/Korea game.

In Next War: Taiwan, the Taiwan Straits are on fire with the Goliath of the PRC arrayed against the David of the ROC. Can you, as the People's Liberation Army/Naval commander, conquer the separatist rebels in four weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of China's Army commander, hold out against the renewed Communist assault until help arrives? And what will happen in Korea while all this is going on? There’s only one way to find out...

COMPONENTS:

  • One 22" x 34" Map
  • Three Countersheets (684 Counters)
  • One Standard & Advanced Rulebook
  • One Game Specific Rulebook
  • One 11" x 17" Naval Display
  • One 11" x 17" Air Superiority Display
  • Several Full-color Player Aid Cards

Time scale: 3.5 days per turn

Map scale: 7.5 miles per hex

Unit Scale: Brigade/Regiment/Battalion

Players: 2

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SKU: 77142870593

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David W. Nesbitt
Boise, US
★★★★★ 5
This is perfect - I just wish they would reprint all of the 1950's and 60's stories!
This is great - wish I had more Superman stories from the 1950's to read!! I was born in 1952 so this is something right up my alley. I am a big Superman fan and had most of the mid to late 1950'2 issues until my mom burned them when I went away to college. I understand why but still wish I had them - for many different reasons. The coloring is bright and spot-on. I even remember most of these stories - I know it's been more than 50 years ago but they were a big part of my early life. All of the stories are least good and couple are truly great. Some of the plots are little silly by todays standards but things have most definitely changed since they were written. IF you love Superman, grew-up in the 50's or just anything historical you will love this! I just wish they would reprint all the 50's and 60's stories. That is something I would most certainly buy!! My rating for this is a perfect 10 out of 10 - for me it's perfect - all I want is MORE of this!!
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Reviewed in the United States on June 21, 2016
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M. Crowley
Natrona Heights, US
★★★★★ 5
Superman in the wacky '50s
Format: Paperback
Love the Jerry Ordway cover, although an image from the era would have been more fitting. This may be the Superman era most of remember best, the gimmick-laden Weisinger era that made the most contributions to Superman lore. For me the best story here is the first one, in which the other survivors of Krypton's demise -- Kryptonian (here called "Kryptonites") super criminals U-Ban, Mala and Kizo -- appear for the first time. Other firsts include the first Brainiac tale, Supergirl's first appearance, and "The Last Superman of Krypton." Krypton did not play a big role in 1940s Superman stories. Curiously, Brainiac looks as we've come to know him on the cover of that comic, but less so inside. This is a decent sampling of '50s Superman tales. Much here to enjoy!
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Reviewed in the United States on May 23, 2025
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Prilo
Massapequa, US
★★★★★ 4
A great read
Format: Kindle
Great stories from the fifties that I did not know existed until I opened this book. I hope there are more stories to come.
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Reviewed in the United States on December 8, 2023
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Doctor Moss
Waukegan, US
★★★★★ 5
Just for Fun
You can't help, in reading these stories, remarking on how comics (and popular culture in general) reflect what we want on our minds and how we want to feel about ourselves. Superman today is intense. He fights apocalyptic battles, and he sometimes loses! There's a lot at stake -- everything, EVERYTHING, lies in the balance. Superman himself seems literaly beyond human. In order to live the life of challenges he faces, he must be beyond the concerns of everyday life -- he can't really share in the life that the rest of us live. Superman in the fifties lived in a much more comfortable, stable world, and his own life was much more continuous with ours. In these stories, he discovers that he is not alone -- his long last pal, Krypto, shows up, and he discovers his cousin, Supergirl. He has girlfriends -- Lana Lang and Lois Lane compete for his attention (without a lot of the psychological anxiety that Superman will face in the future over his inability to live a normal life and raise a normal family). The villains, like Lex Luthor, aren't even purely evil -- they have their limits. Bizarro is not evil at all, just . . . dumb and amusing so long as Superman can repair any damage he does. It's a little bit trivial to point out how comics reflect cultural reality, but . . . they do. It's fun to revisit the fifties here -- i suspect it's not so much an innocent age as one in which the story we told ourselves about ourselves (as in our Superman comics) was focused where we wanted it to be focused -- family, friends, the pleasures of everyday life. But, putting aside all the sociology and pretenses of cultural history, these stories are just fun to read. It's not the Superman we know now, it's just different, a change of pace, fun.
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Reviewed in the United States on September 28, 2013
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Francis Neal Cornett Jr
Massapequa, US
★★★★★ 5
Fun Times
Format: Kindle
Best Collection from my youth. Although I was not born until 1957, my dad's first cousin was an avid DC Comics collector, and these 1950s stories were the bulk of my experience of Superman during my 1960s childhood. Contrast the fight against fellow survivors of Krypton in this volume with that in Man of Steel. Here are the primary colors, can-do spirit, and ultimately optimistic view of science and the future so fondly remembered by older fans. In the end, there is probably no reconciling the angry countercultural gloom and discontent of modern comics with these gems of the past, but if as I you are sick to death of the politically correct socialism, these are a much needed breath of fresh air.
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Reviewed in the United States on May 30, 2021

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