SKU: 3225013022

Red Dust Rebellion

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Description

Red Dust Rebellion"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don't know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther

"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don't know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!" -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.
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It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.

Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth's corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.

Red Dust Rebellion tells the story of the Martian revolts of the 2250's and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:

The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.

Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.

Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.

And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals-a Mars returned to its natural state with human impact kept to an absolute minimum.

Unique features of Red Dust Rebellion
A hostile world - Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.

The unpredictable raiders - The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.

The Aldrin Cycler - Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.

Multiple battlefields - Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.

Satellite warfare - The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.

Everything is connected - All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.

The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.

Components
A 22" x 34" mounted game board
93 playing cards
24 tarot-sized non-player cards
162 wooden pieces
12 pawns
Two full-color countersheets
Five 8.5" x 5.5" double-sided, full-color cardstock player mats
Two 8.5" x 11" double-sided, full-color player aids
Four 11" x 17" full-color player aid foldouts
Two 8.5" x 11" double-sided, full-color non-player aids
One 11" x 17" full-color non-player aid foldout
Four 6-sided dice
A rulebook
A non-player rulebook
A background playbook
A 3" box

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SKU: 3225013022

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4.1 ★★★★★
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G
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Ghost Mutt
Waukegan, US
★★★★★ 3
eh
Format: Paperback
IT's not bad at all but they're other "The Simpsons" comic books are way better. I really recommend "Belly Buster" or "Madness" from The Simpsons collection.
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Reviewed in the United States on October 6, 2013
A
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Adam
Whiting, US
★★★★★ 5
It is so cool.
Format: Paperback
I like it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 17, 2025
M
Verified Purchase
mwreview
Houston, US
★★★★★ 4
"I very nearly singed my bone!"--Melvin Van Horne
Format: Paperback
Another fun-packed issue of Simpsons Comics. This is the 15th issue I've bought and, with only a couple of exceptions, they are all as funny and entertaining as the television show. I've read them all multiple times. This issue is perfect for the Sideshow Mel fan because he is featured in a short that documents how and why he became Sideshow Mel and he is also the hero in another comic. Jimbo Jones fans will like the short about how he became a bully (he wasn't always one). Dr. Hibbert also has a short feature. Here's what this issue has to offer: "Simpson/Sideshow Sibling Smackdown": Cecil Terwilliger and Lisa have something in common--they can't escape from the shadows of their attention-grubbing older brothers. Can they find a rapport even as one is intent on destroying the other? "A Recipe for Disaster"--Marge needs a new dish for the church social pot luck and tries recipes written by "Springfieldian citizens of questionable character." "Homer's Run"--Bart becomes owner of a demanding falcoln ("I have to do everything for him. What a stupid bird") while Homer signs up for early retirement on the Hawaiian Island Garbagio--which looks (and smells) just like it sounds. "Secret Origin of Sideshow Mel"--The background story of how and why Melvin Van Horne became Krusty's sidekick (you won't believe what Mel's occupation was before he replaced Sideshow Bob). "Day of the Nerd"--Lisa finds out the truth about NASA's exploration of Mars. Meanwhile, the other geeks of Springfield compete in feats of nerdome to win the inheritance of the largest collector of TV/movie&comic book memorabilia. Interesting and unique but jumps around a lot. "Bummer Vacation"--Short about Bart's summer (his batting swing looks totally wrong) and then writing a report on it that Mrs. Krabbapal doesn't believe. "Laughter is the Worst Medicine"--Homer competes in a competitive eating contest, "The Gorge in the Gorge." As Krusty says, "Chewing is for losers! Once you swallow, it's the colon's problem." After eating the final hot dog, something goes horribly wrong. Meanwhile Krusty gets a real doctor's degree instead of an honorary one and sick people start lining up at his door. "Down Home Doctorin' Time with Doctor Julius Hibbert"--Short about Dr. Hibbert as a TV doctor forced to change the style of his show to get better ratings. Ends very abruptly. "The Permanent Record Room!"--Principal Skinner shares some stories (school stories, not war stories). (1) "Pranks But No Pranks"--Bart plays a joke on Groundskeeper Willie which has the janitor believing he's a superhero. (2) "And the Beatings Go On"--The origin of Jimbo Jones. No, he wasn't always a bully. (3) "Truant or False"--Lil' Homie gets hooked up with a young miscreant(who would grow up to become a prominent figure in Springfield). Homer thinks he's learned a valuable lesson from the breif time he spent with this rebelious kid, but perhaps it is the rebel who changes his ways. Sidenote: they wouldn't have had Noiseland Arcade if this comic was accurate. Homer's mother is in this comic and she left the family in 1969. "The Many Faces of Bob"--Sideshow Bob is released from prison but is hit by a Duff Beer truck on his way out and has to undergo plastic surgery. Bart and Lisa try to figure out who Bob could be posing as before he gets his revenge on Bart. "Homer vs. The Raccoon I & II"--I'm not sure why this was divided into two parts; it's just an 8-page short. Anyway, Homer tries to capture a raccoon that has been going through his trash.
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Reviewed in the United States on November 28, 2007
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Verified Purchase
Carsanna M.Buckley
Cuba, US
★★★★★ 4
The Simpsons go on more wacky adventures!
Format: Paperback
This collection had some really fun stories involving some of Springfield's residents. There is a story on Sideshow Mel's origin, SIdeshow Bob comes back, the Simpsons find a new home on an island of garbage and much more. If you like the Simpsons, this collection has some really entertaining tales that fit in with the world of the show. Awesome
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Reviewed in the United States on November 10, 2023
K
Verified Purchase
Kula
Los Angeles, US
★★★★★ 4
just like the series
Format: Paperback
good book, just like the series. i wish they would make some of the story lines into episodes.
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Reviewed in the United States on February 22, 2008

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